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Last news posted here.. Unreal last info and updates new of SGSG1mod

Moderators: Sn!per, Buster, <Silent>Scope, JPS-Leonardo-OFC, Cookies, GenMoKai, SG1]/BetaTester, MODTeamMember

Postby {WINGS}SaNdMaN on Tue Mar 11, 2008 9:54 pm

sm1key wrote:lol haha.. :P oke cool ;)
I sleeped here around 9.00 morning gmt+1 timezone :D lol...
GMT-5 Pwns gmt+1

:P
Image
PLAY!
The noob Shady wrote:Sandman- Always use to say that he can hack me also hacked my ts.
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Postby GenMoKai on Tue Mar 11, 2008 11:32 pm

sm1key wrote:proude made by qtit:) thats quality!Image


First of all :D VERY nicely made :D idd proud made bu qtit :P if i created something like that :D i also be proud ;)

but back at the first page, abou that person who thought this project was a full rip-off. Im not sure if you guys want to know my opinion ;) but i tell it anyways

I think it isnt a rip off ;) for so far i get, i know you guys try to create everything yourself and that is good

but take a look at the other mods (yeah im UT dude, not Unreal :P) All those SP projects like, Operation Napali, 7bullets, Xidia ect, also used almost the same scripts for the pawns/weapons/triggers and other stuff, there IS a basic thing we need to create such things, even for weapons i think (adjust me if im not correct ;)) We learn stuff from others and try to make our own stuff

For example... I also create maps for UT, but i also need inspiration for it too, so i take other maps/movies/games for inspiration. I dont create the same, but i (or we) do create it at our own style (i think)

So about that person who thinks its a rip off ;) Try to think twice before you take to fast conclusions about projects. If you are a true UT/Unreal person. Download EXU2 from USP forums, and think twice before you call people rippers (Personal i like EXU2, but it would be better if there were also some original maps in it then only the Unreal ones)

GenMoKai OUT!!!
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Postby Leo(T.C.K.) on Wed Mar 12, 2008 2:00 pm

I know how these things work as I explained in BU now.............

and.................
Xidia, ONP and 7b had the same guy scripting for them...................................
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Postby Leo(T.C.K.) on Wed Mar 12, 2008 2:10 pm

Look, I AM understanding it, I talked about something else, I talked about the things in GENERAL..............
I am glad it is getting removed that stuff, is that ok?
Hey, where did your post go?
Last edited by Leo(T.C.K.) on Wed Mar 12, 2008 2:10 pm, edited 1 time in total.
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Postby JPS-Leonardo-OFC on Wed Mar 12, 2008 2:11 pm

But is there anything wrong having the same guy who did the scripting for those people on this as well? Or better yet having someone wh ounderstands the codework of what he did and developed simular code to help match the gameplay for smoother performance? I'm not sure what you're leading to.
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Postby Leo(T.C.K.) on Wed Mar 12, 2008 2:12 pm

JPS-Leonardo-OFC wrote:But is there anything wrong having the same guy who did the scripting for those people on this as well? Or better yet having someone wh ounderstands the codework of what he did and developed simular code to help match the gameplay for smoother performance? I'm not sure what you're leading to.

Hmm, you wanna make me look like idiot, right? Editing and deleting your post after my reactions, bravo that is really great.

No, I just pointed out that it is something different. It is not wrong if talking about XIDIA etc, because it is just something completelly different.
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Postby JPS-Leonardo-OFC on Wed Mar 12, 2008 2:18 pm

I simply removed my other post becuase I don't think I was properly expressing the thoughts I had towards this in a proper light was all.
Don't go twisting it around ok?
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Postby Leo(T.C.K.) on Wed Mar 12, 2008 2:19 pm

OK then.

And I am sorry for these harsh words as well.
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Postby JPS-Leonardo-OFC on Wed Mar 12, 2008 2:30 pm

Very well, I still have the "other" teamspeak server open if you wish to discuss this on there.
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Postby Leo(T.C.K.) on Wed Mar 12, 2008 2:35 pm

Btw about EXU (to genmokai)................ I believe it was meant that way as just editation of stuff or parody. In cases like that it is OK as well. Besides it was edit of a retail game for fun stuff.

BTW:
http://forums.beyondunreal.com/showpost ... tcount=145
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Postby sm1key on Wed Mar 12, 2008 4:34 pm

lol , leo , i worked 3days with out any sleep.. (3/24) on my Xmass free days and even on oldyears/newyears day.. it came out when 227a beta came out.. on scripting to fix this with SSG1mod.. i did a lot of coding.. even i was a nuub with scripting .. iam now that good lol :P haha.. but the weapon scripting is from cookies.. the gamestypes is from me and lots of rest..

It wasnt mention to steal or to use it.. i told serfl times WHY.. but oke its cool you talk normal ec now:) good.

my idea outside of creating the mod was to fix the lssg maps to be used on servers for online game play.. i can do more but i didend put time in that.. as i told i can fix the map intros and the wormhole traffels for multiplayer.. but i dident..

I fixed 7b .. the door is only suported for 1 player .. it closed when one player dit walk true the door.. and at the end .. there is an huge bug .. it kills the player .. so i made a extra way .. and edded some ssg1 medicpacks and extra;s for the gamer to fight the firetitan .. right?

and the lssg3. . i puted some gaurds in the sgc base.. and behind the computers .. in the gatecommand rome.. i rewrited some translator messages.. and i added some weapons..
the problem with it it is missing someting wiht a difrend mp5.. i can re edit this map and deleting the weapons.. :why? wel the are all outdated..

this Stargate command center is the old one from the stargate movie if iam right.. not the stargate center that is used by the STARGATE SG1 Saga..

WE wil use Diehards maps because thats more realistic for our project.. and me and qtit workin on things to make it more expander to use the stargate cente.. i explained it on BUF and on this forums..

I only wanna say the idea is to gif players an idea how SSG1 shoot like..
my idea was to let the players fisrt play the Lion maps.. afther the finish it the walk out to the green lights in the door in lssg15-17 ? @ the stargatecomand center the old one.. when you go true it you switch to the credit map.. wel afthere this my idea is to autoload it back to the new stargate comand center of Diehard.. Where OUR mod starts.. but i cant yet start with this till the finished it..

so all stuf that used by the lssgmaps are need to run them .. if we want it to load in the map cicle on the server...

not to show how tis is our maps or kinda things.. no way ..

haha .. but whe have our own maps and our own things.. there arnt done yet for public show yet..
thats why there are some misunderstudes.. around this..

i promise this wil be takin care of and the problems wil be take care of.

and ill still keep contineu waithing for the email back of some one of there comunity.. (for using there maps and i told them i fixed some maps of thier to use it multiplayer) as i explained srfl times on the forums..

The are not SSG1 maps .. there is a huge difrends between them .. only our maps wil have the same idea and wil be based on games like
* Lara Croft TombRaider
*Return to CastleWolfenstein
*unreal hehe dohh
*RTS/Quest games

SO it wil be based on thier stargate SG1 Saga.. the TV series you see what the gonna do .. we try to create those worlds in our maps with the same story line.. it wil be from Season 1 till season 10 + final movie...

Gamestyle wil be based on Puzzle keys and trigger movers.. to find a way to finish maps ..
Game wil use Missionpacks as mappacks.. 1 mission wil have 4-10 maps in a row .. this maps wil allow the player to teamplay with his clan or team to finish this missions in TEAMPLAY .. the reseave scores ..
Players NEED to beregisterd for this online in our new Comming website.. (wil be launched soon)
The players reseave scores in game and the scores wil gif the player a topscore on the website based on thier skills in game and teamplay.. and what kinda Race the play..

Thats why we gif the player of the clanadmin to use there own skin patch of their team or TAG the use.. and it wil not allow that all players play for SGC U.S AF ..

The TEAMS/RACEs are based on infolved countrys that are used in sg1 saga , and the out world races.. and ennemy's
Even top secret persons of the goverment wil have THIEF team..
ARea51 army.. it wont be all out side world missions.. also on earth..

TEAMgame types wil use vehicles and use bigger maps..
(iam workin on one of themm Thats why i used that GOAuldfighter) but its on the old vehiclepack.. (i asked premision for using the lates version.. but need to waith til release)
Wil use more expander gamestyle.. like battlefield2 .. conquer territoriums or keep standing agains a invasion..
but it wil take some time to work on those gamestyle scripts.. havent had time yet..
no time to work on that.. right now.. but wil be cool when mod is done.. to expand its gameplay

Other gametype wil be DM and TDM-Standoff like Infiltration and use smaller maps for closecombat..

oke ill stopp here ;) talk later again greets
Last edited by sm1key on Wed Mar 12, 2008 4:49 pm, edited 1 time in total.
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Postby Leo(T.C.K.) on Wed Mar 12, 2008 4:42 pm

i can do more but i didend put time in that.. as i told i can fix the map intros and the wormhole traffels for multiplayer.. but i dident..

The first wormhole coop compatible maps were made by me and Paci for project RyS.
I know stargatetalisman is not coop compatible, but seriously Lion didn't even know it will be ever played on coop or recognized outside of unrealeditor cz forums.
I interferred the developement of talisman SE edition as I suggested few things, but Lion made it too fast and he didn't let me to check the maps for coop play, that is why the maps are not coop compatible.

Besides I am a real expert at coop compatible things don't understimate me.
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Postby sm1key on Wed Mar 12, 2008 4:52 pm

okej lol .. ya me dident know that.. heh i just reseaved 2 big zipfilels from diehard :) to take a look at it.. because srfl people told me when i told taht we were building a new stargate mod .. as how a again a new mod? ? haha..

so why u dont aks to help us out with some coop actions and leave lssg behind us?
( to forget what happend all bshit about and against every one o n the forms)
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Postby Leo(T.C.K.) on Wed Mar 12, 2008 5:07 pm

That is up to Lion, for now don't use it until he will respond.......besides I could have no problem if you renamed the files to lssg1coop etc, to not cause mismatches and conflicts.

And I am already busy with my own things and with RyS, it is not completelly done yet, the whole project is just a public betatest and constant updates going on, it is there since 2002-2003. And it will get english translation in the end too.

Btw who was helping you with translation of stargate mappack then? I am curious about that.

Wait, you used only as base the stargate coop files at start? lol
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Postby sm1key on Wed Mar 12, 2008 7:07 pm

o yes id it the first periode before Pyro finished his first maps..

But it was a kinda idea.. because LSSG shows some maps and his SGC as it was in the movie stargate.. and when you defeated the goald on abydos (when Ra's ship is landed on the pyramide..) like in the movie.. if that is finished .. Stargate Sg 1starts in real.. afther the girlfriend from Dr.Daniels get captured bij the goauld .. Hashara.. and alien goaulds came treu the gate to earth to sgc .. killed some people in the stargate centrum.. then took the girl and leave treu the gate.. (Goauld jaffa's from apohis) if iam correct..
president wanted to stop the stargate program, but instead of that SG1 was formed .. and here Stargate SG1 starts.. its a cool idea to remake this in unreal for SSG1mod.. as start.. thats why i asked Diehard for the maps and to keep it as a mainstartmap to use the Dialsimulator to load missions to send out SG TEams.. ( butehm still need to waith thile he is done and Qtit also)

:)
And yes.. good idea to changethem to LSSGCoop.. good idea.. is that oke if i do that?
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