GMT-5 Pwns gmt+1sm1key wrote:lol haha..oke cool
I sleeped here around 9.00 morning gmt+1 timezone :D lol...

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Moderators: Sn!per, Buster, <Silent>Scope, JPS-Leonardo-OFC, Cookies, GenMoKai, SG1]/BetaTester, MODTeamMember
GMT-5 Pwns gmt+1sm1key wrote:lol haha..oke cool
I sleeped here around 9.00 morning gmt+1 timezone :D lol...

if i created something like that :D i also be proud
but i tell it anyways
for so far i get, i know you guys try to create everything yourself and that is good
) All those SP projects like, Operation Napali, 7bullets, Xidia ect, also used almost the same scripts for the pawns/weapons/triggers and other stuff, there IS a basic thing we need to create such things, even for weapons i think (adjust me if im not correct
) We learn stuff from others and try to make our own stuff
Try to think twice before you take to fast conclusions about projects. If you are a true UT/Unreal person. Download EXU2 from USP forums, and think twice before you call people rippers (Personal i like EXU2, but it would be better if there were also some original maps in it then only the Unreal ones)


JPS-Leonardo-OFC wrote:But is there anything wrong having the same guy who did the scripting for those people on this as well? Or better yet having someone wh ounderstands the codework of what he did and developed simular code to help match the gameplay for smoother performance? I'm not sure what you're leading to.


haha.. but the weapon scripting is from cookies.. the gamestypes is from me and lots of rest..
talk later again greetsi can do more but i didend put time in that.. as i told i can fix the map intros and the wormhole traffels for multiplayer.. but i dident..

to take a look at it.. because srfl people told me when i told taht we were building a new stargate mod .. as how a again a new mod? ? haha..

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