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Allright.

Last news posted here.. Unreal last info and updates new of SGSG1mod

Moderators: Sn!per, Buster, <Silent>Scope, JPS-Leonardo-OFC, Cookies, GenMoKai, SG1]/BetaTester, MODTeamMember

Allright.

Postby Pyronious on Mon Apr 21, 2008 3:25 pm

Everybody WAKE the f*ck up!
Dudes,

i have some cool models, but im STUCK becuase no-one wants to teach me/give me boned shit so i can animate an import them. im a bit pissed cus im the onlyone(together with sm1key) who often works on this mod and who gives UPDATES.

Where fuck is everyone? we need a goddamn SGC, Some guys who can HELP me, and a few mappers~!!!! Allexanderr dude is working on a nice intro,

SOME GUYS GO WORK ON THE coop missions godd@mn it!

THIS SUCKS BALLZ. WE need a server. sm1key, you told me 1 motnh ago that you would get an server 'tomorrow'. that are 30 days past, where is that thing? :P:P

MY fuckity fuckserver is fuckedup bij the fucking fuckpatch 227d.

COME THE FUCK ON GUYS!!!!!!!!!!!!!!!!!!
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Postby Aalexanderrr on Mon Apr 28, 2008 11:16 am

I'm working on Intro Level atm, and then getting to Single player mission... Gimme some time geez, I dont have that much time lately -- and I need to get ideas for SP somehow ^^

Oh btw, when is new patch coming out?? Just tell me approximate date, then I will push myself.
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Re: Allright.

Postby Pyronious on Mon Apr 28, 2008 5:58 pm

Pyronious wrote: Allexanderr dude is working on a nice intro
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Postby sm1key on Tue Apr 29, 2008 11:32 pm

hej guys good to heare that ;)

About the patch speaking..

Wel there are some parts that need some eyes on it first .

As for the mappers , we Like to have done 1 mission pack...

For the Modelers.. as for me and pyro and who els is stil workin on it.. We desided Me and PYro to complete both 2 weapons .. as far it wil work bug free the first time on the unreal engine..

3th .. we need to have our new HUD..
We talked with Deahtpax about it he wil try to take care of this .. as far as i got the information confirmed by pyro.. as a bit Battlefield Kinda HUD..

Afthere this i can or if is needed , i or cookie wil fix the game mod . u file again .. to take care what is needed..

Also the weapons need to be scripted ;)..

..

It wil be nice this things wil be done for the new patch.. our first beta public.. :) (TEST Version for BETA Testers Only) ( I dont want Public LAme talk again before we are even done hehe)

(so we can test this only with friends and close know people in our own friends circle)

In mean time i hope my Internet At home is back , and ill wil start to put on a server computer to host the test servers .. as far i know our own server is messed up since 227c... rofl..

IF there are any questions .. or ideas .. please post ;)

greets
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Postby sm1key on Tue Apr 29, 2008 11:37 pm

Image

Image

Image

Image
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Postby sm1key on Sat May 03, 2008 9:17 pm

Image

preview of the aks74 without gl launcher'

Oke bussy animating this ... Used the arms of Pyro .. hope you like them :P

(the image red writed text in red.. says aks 75 lol .. :P ) my faulth :P
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Postby Pyronious on Sun May 04, 2008 8:25 am

smikey, i suggest you to grab BOTH arms, and make them both a little bigger. now its an HUGE AK74 lol a tiny littlebit, so the middlefinger of the trigger-and falls out of the trigger-area.. :) good work. only the textures need an fix. to you have the textures in an texture map? or shall i make the textures ?
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Postby sm1key on Sun May 04, 2008 2:17 pm

ehm i fixed the gun .. but ehm i need some help with those textures.. but i can handle over you those max filles ..

Then you can try to fix the textures..

my only point left is the reload animation .. i had some problems with the clip.. animating it isnt the problem.. its just i wanted the clip deleted and replacing it with a new one .. but i had a problem with that.. maby i was to tierd hehe..

if the animation is done its ready for inport on unreal

(the model included the clip are one ehm how you call it one part) not 2 difrent models .. no idea how to undo this
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Postby sm1key on Sun May 04, 2008 2:28 pm

btw about the txture.. . ehmm ican try to open it in paintshop .. and fill in the white with a darker collor?
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Postby Pyronious on Sun May 04, 2008 6:51 pm

yes, i geuss that will do..
you can also make the image bigger:P
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Postby sm1key on Sun May 11, 2008 3:26 am

Image

Workin on a new staff-- ehmm texturing bussy :wink: almost done.. 85%modeling of the staff and ehm maby some extra detail..
need extra detail.. iques..

polys:2.880
verts: 1.446

fps:P 18.019
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Postby Pyronious on Sun May 11, 2008 8:40 am

Hey

ive also been working on this beauty

Image

Image
anyone cool ideas for what i can put on the rail on top ?

its 575 polies without the hands ^^
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Postby sm1key on Sun May 11, 2008 11:48 pm

BTW Pyr 8)

Here is yur m60 :P I fixed it from what how much poly´s?

wel suprise... 4.696 is its counts now :wink: Image

can send you later the file if ya like
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Postby Pyronious on Mon May 12, 2008 7:58 am

40.353 polys XD
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Postby sm1key on Mon May 12, 2008 11:08 pm

Hey all ..

I was bussy with the new staffweapon

This is my result ..

3.365 poly 8)

ImageImageImageImageImage
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